This three day international conference researched how to use digital and mobile technology to contribute to science.


With the advent of digital and mobile technologies scientific knowledge production has changed profoundly. As interactive, affordable, networked and ubiquitous technologies they invite people to engage with, alter and probe scientific ‘facts’. From the 25th till the 27th of June 2012 we organised a three day international conference on ‘Citizen Science’together with GATE, Waag Society and the University of Utrecht.

During this conference we looked at current citizen science developments through the lens of play. We explored how the playful potential of digital media and cultures strengthen citizen’s scientific engagement and knowledge about their environment; and how the relationship between professional and laymen knowledge production is shifting through the ludic use of digital technologies.During this conference the focus was on how you can contribute to science by using digital and mobile technology. The possibilities of digital media were researched in a playful way.

Hands-on citizen science

On the third day of the congress, June 27, the doors of the Waag on Nieuwmarkt were open to the public. By participating in a “Sensorium”, people could experience the practice of Citizen Science hands-on. Michael Setton (Sensaris) explained how citizens can record sensordata themselves by using SensPods, mobile sensorkits developed by Sensaris, connected to Android telephones. In the workshop participants used SensPods, while walking a pre-designed route on the 7scenes platform. After gathering data of levels of CO2, small particles or noise, they were asked to visualize their data in various ways: by turning their data into a soundscape opera and by making 2D and 3D maps both in paper and in lasercutted wood. The 2D maps were scanned and incorporated into our platform, so that you could ‘walk’ on a visualization of the collected data, while playing a mobile Game.