On Tuesday March 16th and Wednesday March 17th ’10 a special on Mobile Learning was organized in collaboration with the Centre for Learning and Teaching part of VTC (Vocational Training Council), the largest education provider in Hong Kong.

On Tuesday in two masterclasses experiences were exchanged with teachers from various backgrounds ranging from Applied Science, Business Administration, Design, Photography, Engineering & Construction, Language, Hotel, Tourism & Catering and Information Technology. On Wednesday a full creative hands-on design workshop developing mobile media concepts was organized so participants could create their own games using our platform.

After two great days of dialogue and creativity, we can safely say it was a big success! Around 50 teachers joined over the course of march 16th and 17th ’10 to share their ideas on Mobile Learning, talk about the opportunities and challenges they see in relation to their disciplines and to ultimately develop their own mobile learning concept hands-on. The variety of scenarios that have come out of these sessions show the wide potential of using the city as a learning platform. Also using an alternative method of teaching next to more traditional methods was welcomed and teachers were eager to see how a pilot project could work for their curriculum.

Many thanks to Joanna Cheng, Vivian Cheng, Buck Ng & Jackie Lai, all the participants and everyone else making these sessions a success! Your vision, creativity and energy has been very inspiring!


Interior Architecture

The concept is targeted towards interior architecture design students that have the assignment to create a design for the interior of a new restaurant. The mobile apps are used to send students out to inspiring locations that can be researched and serve as input for the design. The locations cover different aspects of the restaurant business; from the actual dynamic in a restaurant, to interesting window views for the right atmosphere, to the logistics outside the restaurant relating to for instance the slaughterhouse or fish market. Students are asked to document their experience using photos and video at all these different locations.

Applied Science

Students are challenged to create a safe path in Hong Kong for alien visitors. They have to go to different locations and make decisions based on the current environmental conditions, taking into account pollution and meteorological parameters. As these conditions are different at each location, they have to do ‘on-the-spot’ decision-making and would possibly also be challenged to measure conditions themselves. Another goal of the project would be to address the notion of public environmental data and to have students form their opinion on this topic. The project would like to evolve into a very dynamic game where conditions at certain locations would change over time, creating a more time-based scenario.

Social Studies

This concept is targeted towards students that are about to graduate and leave, but could also be used for Social Studies classes . The basic concept revolves around the notion of integrity and morality in the big city of Hong Kong and how people deal with the many temptations the city poses. Students are guided passed different locations in specific ‘shady’ areas of Hong Kong to learn about these temptations such as gambling, drugs and prostitution to observe and analyze these situations. However they are also confronted with locations that deal with the consequences of “The Dark side of the City”, such as the high court, where they are encouraged to go to a public hearing. Finally, the students are urged to reflect on these situations in relation to their personal life.


This concept is developed for marketing students and focuses on outdoor advertising, a phenomenon that is of course very apparent in Hong Kong. Students are triggered to research a very busy area of Hong Kong and analyze the outdoor advertising strategies of companies. They capture their brands with photos, but also interview passers-by to ask about the impact of the advertising on them. Lastly, they also research how the outdoor advertising relates to the entire media-mix for the brand, looking at print, web, etc. 7scenes is very much used as a field research tool, that gives the students many degrees of freedom to explore and discover the targeted areas.

Hospitality & Tourism

This concept is targeted towards hospitality and tourism students and is developed as a game. Students are guided towards different locations in the city where they are confronted with both virtual and real tourists. The virtual tourists pose questions that they have to answer for points. They are then triggered to ‘capture’ real tourists if they are aware of the touristic info of the area where they are currently at. The students will then tell the tourists ‘legendary stories’ about these places and ask the tourists to give them a mark. They upload a photo of the tourist together with the mark and continue on with the game. Student to get the highest score wins. This concept encourages students to learn about the actual questions and people involved in their discipline, to get a better understanding of the field they will work in. Lastly, this concept will also improve their language skills.